Gladiator

Level:

  Level Skill Name Spellbook Skill Level Skill Type MP HP SP Cost Description
40 Detect Animal Weakness 1 Physical 18 0 30,000 Increases the user's P. Atk. toward animals by 30% for 10 minutes.

Range: 0

40 Dual Weapon Mastery 1 Passive 0 0 10,000 Increases P. Atk. by 23.7 when using a dualsword.

Range: 0

40 Dual Weapon Mastery 2 Passive 0 0 10,000 Increases P. Atk. by 25.4 when using a dualsword.

Range: 0

40 Dual Weapon Mastery 3 Passive 0 0 10,000 Increases P. Atk. by 27.1 when using a dualsword.

Range: 0

40 Fast HP Recovery 3 Passive 0 0 30,000 Increases HP Recovery Bonus by 1.7.

Range: 0

40 Fatal Strike 1 Physical 36 0 10,000 Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

Range: 40

40 Fatal Strike 2 Physical 37 0 10,000 Attacks an enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

Range: 40

40 Fatal Strike 3 Physical 38 0 10,000 Attacks an enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.

Range: 40

40 Hammer Crush 1 Physical 35 0 10,000 Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

Range: 40

40 Hammer Crush 2 Physical 36 0 10,000 Attacks an enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

Range: 40

40 Hammer Crush 3 Physical 37 0 10,000 Attacks an enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.

Range: 40

40 Heavy Armor Mastery 14 Passive 0 0 10,000 Increases P. Def. by 20.4 when equipped with heavy armor.

Range: 0

40 Heavy Armor Mastery 15 Passive 0 0 10,000 Increases P. Def. by 21.6 when equipped with heavy armor.

Range: 0

40 Heavy Armor Mastery 16 Passive 0 0 10,000 Increases P. Def. by 22.8 when equipped with heavy armor.

Range: 0

40 Light Armor Mastery 14 Passive 0 0 10,000 Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Range: 0

40 Light Armor Mastery 15 Passive 0 0 10,000 Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Range: 0

40 Light Armor Mastery 16 Passive 0 0 10,000 Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Range: 0

40 Rush 1 Physical 38 0 30,000 Charges toward an enemy. Cannot be used when a bow/crossbow is equipped.

Range: 400

40 Sonic Focus 1 Physical 5 25 30,000 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.

Range: 0

40 Sonic Mastery 1 Passive 0 0 30,000 Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed.

Range: 0

40 Sword/Blunt Weapon Mastery 9 Passive 0 0 10,000 Increases P. Atk. by 23.7 when using a sword or blunt weapon.

Range: 0

40 Sword/Blunt Weapon Mastery 10 Passive 0 0 10,000 Increases P. Atk. by 25.4 when using a sword or blunt weapon.

Range: 0

40 Sword/Blunt Weapon Mastery 11 Passive 0 0 10,000 Increases P. Atk. by 27.1 when using a sword or blunt weapon.

Range: 0

40 Triple Slash 1 Physical 42 0 10,000 Attacks an enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

Range: 40

40 Triple Slash 2 Physical 43 0 10,000 Attacks an enemy with 549 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

Range: 40

40 Triple Slash 3 Physical 45 0 10,000 Attacks an enemy with 583 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.

Range: 40

40 Vicious Stance 6 Passive 7 0 30,000 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.

Range: 0

To the Top    390,000 skill points (SP) is needed to learn all level 40 skills    To the Top